![]() You cannot switch block positions during a Vanishing Guard, there is a small amount of recovery afterwards, and throws performed on a player using it cannot be teched. Vanishing Guard can be performed in the air (which allows you to block otherwise air-unblockable moves while also cancelling your momentum) and during blockstun, nullifies crossups, and can also be held for a certain period of time. During this hitstop, each player can cancel into any action outside of walking, (air) dashes and previously-used aerial options, with the one who Vanished being able to act 3 frames earlier. ![]() Through inputting 4/1/7D, you will activate Vanishing Guard, a type of block that, during which, all attacks that are blocked correctly will both have their chip damage negated and cause a unique visual effect with heavily increased hitstop. The exact details of the option vary between characters, so please check their respective pages for information on each one. ![]() Performed through 5D/2D/j.D, Evasive Action is a movement option that is invulnerable to projectiles for a short amount of time on startup, with 2D being a small hop and 5/j.D typically taking the form of a roll.
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